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Electronic Arts ends the BioWare era after three decades

The publisher has dissolved the veteran studio and halted the next installment of the Mass Effect series to concentrate resources on its flagship franchises.

By Luis Fernandez ·

Electronic Arts has officially dissolved BioWare and its Edmonton-based development team, ending the 31-year run of one of the gaming industry’s most recognized studios. In a letter addressed to employees, the company confirmed that early development work on the next entry in the Mass Effect franchise has been canceled. While BioWare is remembered for creating iconic titles such as Dragon Age, Star Wars: Knights of the Old Republic, Neverwinter Nights, and Baldur’s Gate, EA is now directing its focus toward its core properties, including Battlefield, a Marvel Iron Man title, and a revival of the Fight Night boxing series.

The studio’s trajectory toward closure began after EA acquired BioWare in 2008. EA subsequently went private in August of this year, intensifying its push for profitability. The next Mass Effect game was first teased in November 2020, with an official trailer released in December of that year. Following the release of the Mass Effect Legendary Edition remaster in 2021, the studio maintained a period of relative quiet, with its most recent major release being Dragon Age: The Veilguard in 2024.

In its communication, EA described BioWare as a “legendary studio” but noted that a small team was working on the early stages of the new Mass Effect game. The company stated it “made the decision not to move forward with this development.” EA’s strategic letter highlighted three primary priorities: Deepen Our Core, Expand Our Reach, and Transform Our Business. Battlefield 6 was cited as “a great success,” and the company is also advancing Apex Legends modes and the next Star Wars Jedi game. Under the EA Sports banner, a social-first, open-world American football experience known as “Project Gridiron” is underway, alongside a Fight Night revival in pre-production. The company also intends to prioritize “Project Evergreen” for The Sims.

EA has not disclosed the exact number of employees affected by the closure. The company stated that impacted staff will be supported “in exploring other opportunities within EA.” Neither the Mass Effect nor Dragon Age franchises have been declared dead, and BioWare’s previously released games were not specifically mentioned in the announcement. However, the decision follows a period of mixed performance; last year, EA noted that Veilguard engaged only about “1.5 million players during the quarter,” a figure that was “down nearly 50% from the company’s expectations.”

BioWare general manager Gary McKay had previously indicated that only a “core team” was working on the next Mass Effect game, noting that it did not “require support from the full studio” as colleagues were matched “with other teams at EA.” While the move aligns with broader industry trends, such as Microsoft’s announcement of 3,200 Xbox job cuts in July due to low margins, EA’s decision marks a significant shift in its portfolio.

The company has not yet revealed specific release dates for its upcoming major titles. However, EA plans to discuss its forward-looking direction and the work ahead with its staff at a Global Town Hall meeting scheduled for November. The closure suggests a corporate strategy that doubles down on proven franchises while shedding studios that have not recently delivered comparable commercial success.

For now, the dissolution of BioWare represents a definitive end to an era for the company, as it refocuses its operational energy on the titles that have recently driven its financial performance.

Source: Tom's Hardware

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